Tuesday, January 19, 2021

[Digital Art] Photoshop Battle #01: Face Swap!

Info.

Face swaps are a popular use of digital graphics software. For this assignment, you will use Paint.net to create a face swap. STUDENTS CANNOT USE PHONE/TABLET APPS OR WEBSITES TO COMPLETE THIS PROJECT.

Content Rubric

  1. First Name, Last Initial ONLY in bottom right corner. [10 Points]
  2. Demonstrates time and effort to create a high quality face swap image. [30 Points]

Process Rubric

  1. File Name: lastname_firstname_photoshop_battle01 [10 Points]
  2. File Format: Portable Network Graphics (.png) [10 Points]
  3. Original images + student image submitted in .zip file (compressed folder) [20 Points]
    • .zip file must use lastname_firstname_photoshop_battle05 as file name.
  4. Submitted to Focus by 01/22/21 at 11:59PM. [25 Points]

Pro-Tips

  1. The "Feather Object" plug-in will help.
  2. The Smudge Tool will help.
  3. Adjust Hue/Saturation to get skin tones to match.
  4. The more similar the original images in pose, color, etc. the easier your face swap will be.

YouTube Tutorials

Previous Student Top 8 Projects

Example #00 Example #01 Example #02 Example #03

Monday, January 11, 2021

[Rubric] My Educational Game Version Number Milestones

Description

The following version numbers indicates what should be completed for each milestone of the development process.

As you are working on your code, update the .x part of the number until you finish a section completely. For example, if you are working on the main_menu() function you might save your code as 0.6.1 or 0.6.25 for example. The .x part of the number does not matter AS LONG AS YOU ARE UPDATING IT EACH TIME YOU SUBMIT TO GITHUB.

Milestones

  • Version 0.0.x: Program description completed. Due December 04, 2020.
  • Version 0.1.x: Player variables for starting role, money, score bonus, player name, and at least three party members are DEFINED and INITIALIZED. Due December 04, 2020.
  • Version 0.2.x: Inventory variables are DEFINED and INITIALIZED as INTEGERS. Examples include: amounts for food, water, clothes, weapons or defenses, livestock, and transportation. Due December 04, 2020.
  • Version 0.3.x: Inventory COST variables are DEFINED and INITIALIZED as INTEGERS. There should be a cost variable for each inventory item. Also create a cost multiplier variable. Due December 04, 2020.
  • Version 0.4.x: Disaster variables are DEFINED and INITIALIZED as FLOATS. Examples include: chance of sickness, accident, injury, or getting list. Due December 11, 2020.
  • Version 0.5.x: Location variables are DEFINED and INITIALIZED. You need a starting point, ending point, at least three additional locations, and a variable to record the current location. Due December 11, 2020.
  • Version 0.6.x: Defines main_menu() function to print the main menu of the game and allow the player to make chocies from it. Due December 18, 2020.
  • Version 0.7.x: Defines disp_info() function to print information about the actual historical expedition as well as provide game play tipes. Due December 18, 2020.
  • Version 0.8.x: Defines player_info() function to get player name, party member times, choose role and assign the score bonus and starting money. Due December 18, 2020.
  • Version 0.9.x: Defines show_inventory() function to list all items currently in the player inventory. Due January 08, 2021.
  • Version 1.0.x: Defines buy_item() function to allow the player to purchase items. Function should display the name of the stored based on current location. Function should modify price based on location. Function should display total cost of items, subtract cost from player balance, and update player inventory values. Function should loop until player chooses to exit. Due January 15, 2021.
  • Version 1.1.x: Defines sell_item() function to allow the player to purchase items. Function should display the name of the stored based on current location. Function should modify price based on location. Function should display total cost of items, subtract cost from player balance, and update player inventory values. Function should loop until player chooses to exit. Due January 15, 2021.
  • Version 1.2.x: Defines show_map() function. Function displays map image based on current location in game. Due January 22, 2021.
  • Version 1.3.x: Defines do_travel() function. This function will determine travel speed, calculate distance traveled, check for disasters, and consume food / water. Due January 22, 2021.
  • Additional items coming soon.

[Daily Agenda] Monday, January 11, 2021

Clock-In PIN

No PIN today.

If you miss the clock-in or clock-out it will be marked zero. If your computer is experiencing technical difficulties you must show the teacher BEFORE the clock-in window closes.

Standard

  1. 43.0 Code programs.
  2. Benchmarks

Topic

Maps

Essential Questions

  1. What will you do today to be better than you were yesterday?

Mise En Place [~3-5 Minutes]

Every day you should:

  1. Clock-In on Focus.
  2. Login to DCPS OneView.
  3. Open Microsoft Teams for this class.
  4. Open the Standards spreadsheet.
  5. Read your DCPS e-mail.
  6. Follow any additional instructions from the teacher.

Instruction [~15-20 Minutes]

Students will begin working on their map graphics.

Work [~45-60 Minutes]

Complete the Student Self-Evaluation Survey for the 2nd quarter.

Students need to spend 30-45 minutes working on their map graphics.

Break Down [~5 Minutes]

Before you leave please do the following::

  1. BACKUP your data in at least two locations.
  2. RESTART the computer.
  3. TURN OFF the monitor.
  4. COLLECT your materials.
  5. WAIT quietly to be dismissed.
  6. PUSH in your chair when you leave.
  7. THROW away any trash in the trashcan as you leave.

Homework

Finish any class work not completed during the period.

Read for fun, at least 20 minutes.

Tuesday, January 5, 2021

[Daily Agenda] Tuesday, January 05, 2021

Clock-In PIN

11001010

If you miss the clock-in or clock-out it will be marked zero. If your computer is experiencing technical difficulties you must show the teacher BEFORE the clock-in window closes.

Standard

  1. 43.0 Code programs.
  2. Benchmarks

Topic

Maps

Essential Questions

  1. What will you do today to be better than you were yesterday?

Mise En Place [~3-5 Minutes]

Every day you should:

  1. Clock-In on Focus.
  2. Login to DCPS OneView.
  3. Open Microsoft Teams for this class.
  4. Open the Standards spreadsheet.
  5. Read your DCPS e-mail.
  6. Follow any additional instructions from the teacher.

Instruction [~15-20 Minutes]

Students will begin working on their map graphics.

Work [~45-60 Minutes]

Complete the Student Self-Evaluation Survey for the 2nd quarter.

Students need to spend 30-45 minutes working on their map graphics.

Break Down [~5 Minutes]

Before you leave please do the following::

  1. BACKUP your data in at least two locations.
  2. RESTART the computer.
  3. TURN OFF the monitor.
  4. COLLECT your materials.
  5. WAIT quietly to be dismissed.
  6. PUSH in your chair when you leave.
  7. THROW away any trash in the trashcan as you leave.

Homework

Finish any class work not completed during the period.

Read for fun, at least 20 minutes.